Game Development Portfolio
Théo Desponts
Gameplay Programmer | Unreal Engine Developer
Junior Game Developer specializing in gameplay programming, tools development and Unreal Engine.
My Work
Projects
A selection of projects developed throughout my studies and personal work.
Final Year Project
Garden Crossing
Game developed in Unreal Engine, focusing on gameplay programming and interactive systems.
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Tools / Python
Maya FBX Export & Validation Tool
Production tool developed in Python to help 3D artists validate and export assets.
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3D Art
3D Assets
Exploration of 3D modeling, texturing and asset creation.
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Game Jam
Food Hunt
Game developed during a 36-hour Game Jam.
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Game Jam
Bubble Swap
Game developed during a 48-hour Global Game Jam.
View Project →What I Do
Skills
Unreal Engine
Gameplay programming and real-time development.
C++
Gameplay systems, actors and components.
Blueprint
Rapid prototyping and gameplay logic.
Gameplay Programming
Interactive systems and player mechanics.
Python
Tools and workflow automation.
3D Art
Modeling and texturing of game assets.
Git / Perforce
Version control and collaborative workflows.
Let's work together.
If you are interested in my work or would like to discuss a project, feel free to contact me.
thedep34@gmail.com
GitHub →