Théo Desponts

Gameplay Programmer | Unreal Engine Developer

Game Development Portfolio

Théo Desponts

Gameplay Programmer | Unreal Engine Developer

Junior Game Developer specializing in gameplay programming, tools development and Unreal Engine.

My Work

Projects

A selection of projects developed throughout my studies and personal work.

What I Do

Skills

Unreal Engine

Gameplay programming and real-time development.

C++

Gameplay systems, actors and components.

Blueprint

Rapid prototyping and gameplay logic.

Gameplay Programming

Interactive systems and player mechanics.

Python

Tools and workflow automation.

3D Art

Modeling and texturing of game assets.

Git / Perforce

Version control and collaborative workflows.

Let's work together.

If you are interested in my work or would like to discuss a project, feel free to contact me.